Brady Public Humanities Archive

Akihabara Electric Town

90-120 minutes
English
Secondary School
Placemaking Project:
Description: Describe the historical evolution of Akihabara from post-war black market to a pop culture hub Analyze the relationship between place-making, identity, and economic transformation Explore how urban spaces reflect cultural and societal values Create a multimedia reflection on how cities can be shaped by communities and technology
Warm up
Description: Tourist-focused introduction to Akihabara’s culture, activities, and shops
Students will explore the site in pairs and list: 3 things that stand out about Akihabara 2 types of people they imagine would enjoy visiting 1 question they’d like to research about the area
Lecture
Description: Covers Akihabara’s history from the Meiji Era to the 21st century
Present a short lecture or slideshow covering: The origin of the name “Akihabara” The post-WWII black market & rise of electronics Emergence of anime, gaming, and otaku culture Current economic and tourist role of Akiba in Tokyo
Main Activity
Students will work in small groups to create a visual or digital cultural map of Akihabara using: Google Maps (or hand-drawn overlays) Locations of interest: anime stores, gaming arcades, maid cafés, historical spots Color-coded legends to show different types of cultural and commercial spaces Then, each group will design a "new district" for their own city inspired by Akihabara — blending: Local identity + technology + community art They will present their plans as mini-pitches to the class.

Jennifer Brady 2023